One of my more recent fields of work is PBR-Texturing with DDO and NDO, both part of the Quixel Suite. Quixel Suite is a combination of programs to create Normal Maps and other Texture Maps for 3D Models based on real-world materials. Instead of creating the various Maps by hand, Quixel lets you assign materials and properties like Weathering, Rust, Dirt etc. in realtime, directly on the model. While this workflow is extremely powerful, it also tends to get pretty complex, when it comes to details. Yet, I very much like working with the Suite, and I do nearly all of my texturing work in the Quixel Suite now.