PBR-Texturing with Quixel Suite

Chesterfield Sofa | Portfolio Work
Chesterfield Sofa | Portfolio Work

One of my more recent fields of work is PBR-Texturing with DDO and NDO, both part of the Quixel Suite. Quixel Suite is a combination of programs to create Normal Maps and other Texture Maps for 3D Models based on real-world materials. Instead of creating the various Maps by hand, Quixel lets you assign materials and properties like Weathering, Rust, Dirt etc. in realtime, directly on the model. While this workflow is extremely powerful, it also tends to get pretty complex, when it comes to details. Yet, I very much like working with the Suite, and I do nearly all of my texturing work in the Quixel Suite now.

Ship Lvl 2 | New Horizon 2 | Image courtesy of KORION
Ship Lvl 2 | New Horizon 2 | Image courtesy of KORION
Admiral Snack Bar | The Dark Side of the Moon | Image courtesy of TDSOTM
Hull_texturing_1
Organic Ship Concept | Space Battle Core | Image courtesy of KORION
container_01
Resource Container | Space Battle Core | Image courtesy of KORION