Designing Sets

Faction Logos | Return of the Gods

When designing assets for games, they often need to follow specific guidelines, whether they are part of a larger set of similar assets or a progression in some way, like different levels of the same item. There are various ways to handle that task – most of the time I end up outlining just the very basic properties and alterating them as needed while I progress. In other cases I start with the first and last item of a set and then work on the inbetweens.

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Resource Chests | Space Battle Core | Image courtesy of KORION
Banners | New Horizon 2 | Image courtesy of KORION
Chesterfield Sofa Set | Unity Asset Store
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Harbour Lvl 1-3 | Conquest of the Seven Seas | Image courtesy of KORION