Icon Design

Stats & Icons | Space Battle Core | Image courtesy of KORION


Designing Icons is an essential part of my work as an Interface Designer, as it always comes down to creating unique and consistent icons, that clearly communicate what they stand for. This can be challenging to do, while staying in a specific art style, but also rewarding when the work is finished.

Resource Icons | Conquest of the Seven Seas | Image courtesy of KORION

Sometimes, the purpose can be more abstract, like these Icons for different PvP leagues. They were done by speed modeling different types of spaceships, then evolving them in two steps, getting more complex, and then doing a contour rendering of the models.

PvP Leagues | Space Battle Core | Image courtesy of KORION
PvP Leagues | Space Battle Core | Image courtesy of KORION

Note: These can also be purchased as a 3D-Model-Pack, retextured with PBR-Materials, on the Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/42539

Doing some icons for Steam Achievements was especially fun, because I was going through a lot of stuff that happened during the 2-year development phase – test renderings, concept art, documentation pics… and melting all of the different parts together in a set of consistent icons.

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Steam Achievements | Space Battle Core | Image courtesy of KORION

Along with some Steam Badges!

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